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Mohammad Moaz Tahir

FAST · 2023 · i19-1904
Email
Phone
LinkedIn
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Academic

Program
BS Computer Science
CGPA
Year
2023
Education
FAST NUCES
Address
DOB

Career

Current role
Target role
Skills
Natural Language Processing, Unreal Engine, Python, NLP, Quixel Bridge, Game Development

Verbatim text

The exact text the LLM saw on the page (or the booklet text from the old import). This is what powers semantic search.
GameGini – Game scene generation on input or generated story
GameGini uses Natural Language Processing and a custom-made mapping and parsing mechanism that maps entities and objects from a story, and generates a game world with simple player interactions and object placements synonymous to the story. The story is either based on an input, or it may also be auto-generated using an input prompt.
Features include:
Proper positional placement; Placement of objects synonymous to story description.
Multiple asset chaining; Placement of objects based on the relative positioning amongst themselves in the story.
Simple mechanics; Game mechanics such as day/night time and simple event triggers.

Muhammad Saif Sadiq i191877
Mohammad Moaz Tahir i191904
Mohammad Saud Tahir i191905
Supervisor: Dr. Mirza Omer Beg

Objective
An interactive experience, which on each playthrough, generates a small, unique story, and based on that, generates a unique world to experience it.

Pipeline
Story generation → Story validation → Story parsing → Mapping → Game logic implementation → Game level generation → User plays the game

Timeline
Iteration I (Sep-Oct): Text to object mapping, Entity assets specification, Primitive world generation
Iteration II (Nov-Dec): Story generation, Entity mapping specification, Story parsing logic creation
Iteration III (Jan-Mar): Robust world generation, Game mechanics implementation
Iteration IV (Apr-May): Story parsing and entity mapping enhancements, Objects interaction implementation

Tools and Technologies
Unreal Engine, Python, NLP, Quixel Bridge

Technology Used:
Unreal Engine, Python, NLTK, Quixel Bridge
Supervisor Name:
Dr. Mirza Omer Beg
Group Members:
Muhammad Saif Sadiq (i19 - 1877)
Mohammad Moaz Tahir (i19 - 1904)
Mohammad Saud Tahir (i19 - 1905)

AI enrichment

Mohammad Moaz Tahir is a Computer Science graduate who developed GameGini, a project utilizing NLP and Unreal Engine to generate game worlds from text stories. The system features automated story parsing, entity mapping, and dynamic level generation with basic game mechanics.
Skills (AI)
["Unreal Engine", "Python", "Natural Language Processing", "NLTK", "Quixel Bridge", "Game Development", "Story Parsing", "Entity Mapping"]
Status: ai_done
Provenance
Source file: FAST - School of Computing -Graduate Directory-2023.pdf
From job #14 page 501
Created: 1778169248