Mohammad Moaz Tahir
FAST
· 2023
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i19-1904
Email
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Phone
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LinkedIn
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GitHub
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Academic
Program
BS Computer Science
CGPA
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Year
2023
Education
FAST NUCES
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DOB
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Career
Current role
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Target role
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Skills
Natural Language Processing, Unreal Engine, Python, NLP, Quixel Bridge, Game Development
Verbatim text
The exact text the LLM saw on the page (or the booklet text from the old import).
This is what powers semantic search.
GameGini – Game scene generation on input or generated story GameGini uses Natural Language Processing and a custom-made mapping and parsing mechanism that maps entities and objects from a story, and generates a game world with simple player interactions and object placements synonymous to the story. The story is either based on an input, or it may also be auto-generated using an input prompt. Features include: Proper positional placement; Placement of objects synonymous to story description. Multiple asset chaining; Placement of objects based on the relative positioning amongst themselves in the story. Simple mechanics; Game mechanics such as day/night time and simple event triggers. Muhammad Saif Sadiq i191877 Mohammad Moaz Tahir i191904 Mohammad Saud Tahir i191905 Supervisor: Dr. Mirza Omer Beg Objective An interactive experience, which on each playthrough, generates a small, unique story, and based on that, generates a unique world to experience it. Pipeline Story generation → Story validation → Story parsing → Mapping → Game logic implementation → Game level generation → User plays the game Timeline Iteration I (Sep-Oct): Text to object mapping, Entity assets specification, Primitive world generation Iteration II (Nov-Dec): Story generation, Entity mapping specification, Story parsing logic creation Iteration III (Jan-Mar): Robust world generation, Game mechanics implementation Iteration IV (Apr-May): Story parsing and entity mapping enhancements, Objects interaction implementation Tools and Technologies Unreal Engine, Python, NLP, Quixel Bridge Technology Used: Unreal Engine, Python, NLTK, Quixel Bridge Supervisor Name: Dr. Mirza Omer Beg Group Members: Muhammad Saif Sadiq (i19 - 1877) Mohammad Moaz Tahir (i19 - 1904) Mohammad Saud Tahir (i19 - 1905)
AI enrichment
Mohammad Moaz Tahir is a Computer Science graduate who developed GameGini, a project utilizing NLP and Unreal Engine to generate game worlds from text stories. His work involved implementing story parsing, entity mapping, and basic game mechanics within an academic group setting.
Skills (AI)
["Unreal Engine", "Python", "NLP", "NLTK", "Quixel Bridge", "Game Development", "Story Parsing", "Entity Mapping"]
Status: ai_done
Provenance
Source file: FAST - School of Computing -Graduate Directory-2023.pdfFrom job #14 page 501
Created: 1778169842